#pragma once
#include "GameRules.h"
class BreakthroughRules : public GameRules
{
public:
	BreakthroughRules();
	virtual ~BreakthroughRules();
	virtual bool isLegal(int currentPlayer, std::vector< std::vector<char> >& grid, int fromX, int fromY, int toX, int toY);
	virtual void initPlayers(std::vector< std::vector<char> >& grid, Player& p1, Player& p2);
};

